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README.md
MetaXuda
MetaXuda is an experimental CUDA-compatible runtime shim for Apple Silicon, written in Rust, that runs Numba CUDA kernels on Apple GPUs by mapping CUDA runtime calls to Apple Metal.
Kernel bodies (@cuda.jit) run unchanged. NumPy arrays can be passed directly
to kernels, or managed explicitly with the MetaXuda buffer API.
It is designed as a drop-in replacement for core CUDA runtime libraries, enabling GPU-accelerated Python workflows on macOS without requiring the NVIDIA CUDA Toolkit or NVIDIA hardware.
✨ Features
Drop-in replacement for libcudart.dylib and libcuda.dylib
Run Numba CUDA kernels (@cuda.jit) directly on Apple Metal
Metal-backed implementations of core CUDA APIs:
cudaMalloc / cudaFree
cudaMemcpy / cudaMemcpyAsync
cudaLaunchKernel
Asynchronous execution with stream-style overlap (copy / compute / copy)
Precompiled Metal .metallib shaders for fused math operations
cuda_pipeline.so, exposing a low-level execution API that allows Numba and other callers to bypass the CUDA runtime shim and dispatch operations directly
No CUDA Toolkit, NVIDIA drivers, or NVIDIA GPU required
⚠️ Project Status
Alpha / Research Prototype
MetaXuda is under active development and currently targets:
Numba CUDA kernels
Single-GPU execution on Apple Silicon
Not all CUDA APIs are implemented, and behavior may differ from NVIDIA CUDA in edge cases.
🚫 Known Limitations
Metal 3 and Metal 4 compatibility
MetaXuda bundles separate precompiled shader libraries for Metal 3 and
Metal 4. At runtime, the shim tries the newest compatible library first and
automatically falls back when the current macOS Metal runtime cannot load it.
No manual configuration or OS-version switch is required.
This currently supports:
Metal 3 on macOS 15 (Sequoia) and compatible Apple Silicon systems
Metal 4 on macOS 26 (Tahoe) and newer compatible systems
Metal 2 and earlier are not supported. Actual availability can still depend on
the Apple GPU and the Metal features used by a particular shader.
Scalar arithmetic in kernel arguments
Scalars passed to a kernel are usable in comparisons (for example bounds checks
against n), but a scalar used directly in arithmetic is not applied:
@cuda.jit
def scale(a, out, f, n):
i = cuda.grid(1)
if i < n:
out[i] = a[i] * f # f is ignored; out receives a unchanged
Pass scalars as single-element device arrays until this is resolved.
⚙️ Installation
Requirements
macOS 15 (Sequoia) or later
Apple Silicon (M-series) with Metal 3 or Metal 4 support
Python >= 3.10
NumPy >= 1.23
Numba >= 0.61, < 0.68
Install (Editable / Dev)
# Clone the repository
git clone https://github.com/perinban/MetaXuda.git
cd MetaXuda
# Install in editable mode
pip install -e .
The installation places the required shim libraries (libcudart.dylib, libcuda.dylib, and libdevice.bc) inside the package so they can be discovered by Numba at runtime.
📂 Package Layout
MetaXuda ships demos and helper modules inside the Python package so they are available in editable and installed modes:
metaxuda/
├── buffers/ # GPU, managed, and tiered buffer abstractions
├── execution/ # Direct and pooled execution backends
├── streams/ # Stream and async execution helpers (Numba-compatible)
├── demos/ # End-to-end demos and debug examples
├── native/ # Native shims and pipelines
│ ├── libcudart.dylib
│ ├── libcuda.dylib
│ ├── libnvvm.dylib
│ ├── libdevice.bc
│ └── cuda_pipeline.so
├── env.py # Environment detection and setup
├── patch.py # Numba / runtime patching hooks
└── __init__.py
The demos/ directory contains runnable examples covering kernel execution, buffers, streams, disk tiering, and the direct math pipeline.
You can run them directly once the package is installed:
Import metaxuda before using numba.cuda. Kernel bodies and normal NumPy
array arguments need no changes:
import metaxuda
from numba import cuda
import numpy as np
@cuda.jit
def add(a, b, out):
i = cuda.grid(1)
if i < out.size:
out[i] = a[i] + b[i]
n = 1024
a = np.arange(n, dtype=np.float32)
b = np.arange(n, dtype=np.float32)
out = np.zeros(n, dtype=np.float32)
add[32, 32](a, b, out)
print(out[:5]) # [0. 2. 4. 6. 8.]
Use GPUMemoryBuffer or cuda.to_device when explicit device-memory control is
needed.
import metaxuda must come before any kernel launch. It redirects Numba at the
bundled shim libraries; without it, Numba looks for a real CUDA toolkit and
fails with CudaSupportError: Error at driver init.
No environment variables are required. DYLD_LIBRARY_PATH, NUMBA_CUDA_DRIVER
and CUDA_HOME do not need to be set.
Execution is transparently dispatched to Metal via the MetaXuda runtime.
🗜️ Quantization, Compression, and Disk Tiering
MetaXuda supports quantized and compressed data storage for non-resident buffers and intermediate results. These behaviors are controlled via environment variables and handled by the runtime initialization logic in env.py.
This is primarily used for Tier‑3 (disk-backed) storage, allowing large workloads to exceed GPU memory limits while minimizing I/O and storage overhead.
Environment Configuration
The shim reads the following environment variables at startup:
MX_ENABLE_DATASTORE_COMPRESSION(default: 1)
Enable or disable compression for spilled data blocks.
MX_DATASTORE_COMPRESSION_TYPE(default: lz4)
Compression algorithm to use (e.g. lz4).
MX_DATASTORE_COMPRESSION_LEVEL(default: 3)
Compression level passed to the backend compressor.
MX_DISK_PARALLELISM_LEVEL(default: auto)
Controls parallel read/write behavior for disk operations.
MX_DISK_SPILL_ENABLED(default: 0)
Enable spilling GPU buffers to disk when memory pressure occurs.
MX_TIER3_STRATEGY(default: prefer_external)
Strategy for selecting Tier‑3 storage locations.
MX_TIER3_INTERNAL_PATH(default: block_store)
Directory used for internal Tier‑3 storage.
MX_TIER3_EXTERNAL_DEVICES(format: id:path,id:path)
Comma‑separated list of external devices or paths for Tier‑3 storage.
MX_DEBUG(options: memory)
Enable debug logging for specific subsystems.
These settings allow fine‑grained control over compression, quantization, disk spill behavior, and debugging without changing application code.
🧮 Operation Coverage
MetaXuda includes a precompiled Metal math pipeline (cuda_pipeline.so) implementing a broad set of scalar and elementwise operations that can be invoked directly by Numba or higher-level tooling.
MetaXuda is not affiliated with NVIDIA. CUDA is a trademark of NVIDIA Corporation. This project is an independent compatibility layer intended for research and development purposes.
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