Live2D is a graphic rendering technology used in video games developed by Cybernoids of Japan. A series of continuous images and character modeling are used to produce a two-dimensional image similar to a three-dimensional model. The live2d model is a usable model for the technology, and it is adapted to any website blog.</br>
The model is classified according to 1-8 grades, among which Grade 1 is the lowest and Grade 8 is the highest.</br>
Base Score:</br>
1.Basic rating: Base score based on model style and viewing level</br>
2.Action scoring: score according to how many actions the characters make. More +1, less -1, few -2</br>
3.Content rating: according to the content of the character scored, including violence, pornography, etc. -3, the character positive, sunny and cheerful +1</br>
4.Music rating: Characters with voice +3 (this rule is based on 3 undeducted tasks)</br>
5.The follow-up will continue to be supplemented ...</br>
Please note!! This model needs a lot of places to modify their own (the author's technology generally does not do a good one button, there are big guys to help QWQ)
Live2d/message.json, part of the model needs to be modified in line 28 (optional, because it is not very important), Thezqy has given a detailed process: Transfer door
Live2d/js/message.js, line 449,471 to be modified, commented, can be found directly ctrl-F: 此处需修改
Body labels ,The above mentioned, where the comments need to be made, and whether to use the change button (provided that most of your characters have a change dress)
In order to allow live2d to chat, we can use Turing Robot to first go to the website of Turing Robotics to register an account and create a new robot to get apikey
Create a new tlapi.php file, add the following code, pay attention to adding your own apikey to it
Uncaught DOMException: Failed to execute 'texImage2D' on 'WebGLRenderingContext': The image element contains cross-origin data, and may not be loaded.
at Image.n.onload (https://cdn.jsdelivr.net/gh/colorfulshadow/live2d-model@test4/live2d/js/live2d.js:1:138590)
In fact, I've tried to directly reference resources on GitHub to reduce live2d's use of my system space, and unfortunately, if you load by reference, the browser will make the following errors:</br>
Uncaught DOMException: Failed to 'texImage2D' on 'WebGLContextRendering': The image element contains cross-origin data, and may not be loaded.
at Image.n.onload (https://cdn.jsdelivr.net/gh/colorfulshadow/live2d-model@test4/live2d/js/live2d.js: 1:1:138590)
The question I've queried appears: In general, cross-domain elements are prohibited as mandatory clauses for WebGL textures</br>
This problem is not able to solve for the time being, but will explore solutions, but also want to see this live2d friends can give some advice to work together to fix this problem.</br>
Although we've already got some models from Eikanya, there's still some of the models that are not discarded because the format isn't in place, and we'll be able to modify and refine the models for .moc3 later and release it on github in time.</br>